PM3.6 - Game & Watch - Subroutine - 0x27680
            - if ((RandomAccessInt (0x4f41) Equal scalar(79))) - if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.2))) - if ((RandomAccessFloat (0x518a) GreaterThanOrEqual scalar(0.6))) - FloatVariableSubtract { variable: RandomAccessFloat (0x518a), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x518b), value: 0.2 }
 
- else- if ((RandomAccessFloat (0x518a) LessThanOrEqual scalar(-0.6))) - FloatVariableAdd { variable: RandomAccessFloat (0x518a), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x518b), value: 0.2 }
 
 
 
- if ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.2))) - if ((RandomAccessFloat (0x518a) LessThanOrEqual scalar(0.6))) - IfStatementAnd ((RandomAccessFloat (0x518a) GreaterThanOrEqual scalar(0)))
- FloatVariableAdd { variable: RandomAccessFloat (0x518a), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x5192), value: 0.4 }
- FloatVariableSubtract { variable: RandomAccessFloat (0x518b), value: 0.2 }
 
- if ((RandomAccessFloat (0x518a) GreaterThanOrEqual scalar(-0.6))) - IfStatementAnd ((RandomAccessFloat (0x518a) LessThanOrEqual scalar(0)))
- FloatVariableSubtract { variable: RandomAccessFloat (0x518a), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x5192), value: 0.4 }
- FloatVariableSubtract { variable: RandomAccessFloat (0x518b), value: 0.2 }
 
 
- if ((RandomAccessInt (0x4f43) Equal scalar(1))) - FloatVariableSet { variable: RandomAccessFloat (0x4c2c), value: 1.85 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x519a), value: 0.35 }